Archive for the ‘Media’ Category
The Citizens Media – Giving people means to help themselves
The global economy is slowing down. Opportunities created through advancing technologies and social networking are changing our world. However only 30% are online and the wealth gap is getting wider. By creating a new environment for impacting change, The Citizens Media’s (CM) is a collaborative, grounds-up approach for building tools and strategies that give voice to people on the edge of freedom. Unleashing individual skills for manifesting hidden economies that bring financial independence to communities around the world, giving people a direct means to help themselves, networks using CM convert speculation into meaningful action. Built for businesses, non-profits, initiatives and groups who want to help impact change, by releasing individual skills, empowering financial independence and amplifying local voice, CM Networks deliver tools and strategies that give people the means to help each other help themselves.
Dialogical media learning
As Paolo Freire has written:
In order to understand the meaning of dialogical practice, we have to put aside the simplistic understanding of dialogue as mere technique … dialogue characterizes an epistemological relationship. Thus, in this sense, dialogue is a way of knowing and should never be viewed as a mere tactic to involve students in a particular task … dialogue presents itself as an indispensable component of the process of both learning and knowing.
Although throughout history, learning has been connected to storytelling, the new media that now surround educators and learners have forced us to pay attention to, and to change, how education is conceived. Transmedia learning invites students into stories in ways that they were unable to do before digital technologies existed and the Internet allowed us to connect in so many ways, so quickly.
A pedagogy of abundance or a pedagogy to support human beings? Participant support on massive open online courses
This paper examines how emergent technologies could influence the design of learning environments. It will pay particular attention to the roles of educators and learners in creating networked learning experiences on massive open online courses MOOCs.
The research shows that it is possible to move from a pedagogy of abundance to a pedagogy that supports human beings in their learning through the active creation of resources and learning places by both learners and course facilitators. This pedagogy is based on the building of connections, collaborations, and the exchange of resources between people, the building of a community of learners, and the harnessing of information flows on networks. This resonates with the notion of emergent learning as learning in which actors and system co-evolve within a MOOC and where the level of presence of actors on the MOOC influences learning outcomes.
LoudSauce: Crowdfund ad space for your favorite campaigns on TV, billboards and more
LoudSauce is the first crowdfunded media buying platform that lets you spread the word about ideas that matter.
Our vision is to transform the medium of advertising from one that primarily drives consumption to one of civic participation. What if we had more power to shape which messages were promoted on our streets? What if our billboards inspired us toward a future we actually wanted?
PLAY! – New Media Literacies
The central goal for Project New Media Literacies (Project NML) is identifying and creating educational practices that will prepare teachers and students to become full and active participants in the new digital culture. The Common Core Standards define what all students are expected to know and be able to do, but not how teachers should teach. Following Horst and colleagues, NML’s program PLAY! uses the concept of ecology to describe the “characteristics of an overall technical, social, cultural, and place–based system, in which the components are not decomposable or separable”. Student daily practices are situated within their learning ecologies and hence are dynamically interrelated to their existing conditions, infrastructures of place, and technologies. Although the classroom and interaction among teachers and learners is at the center of this ecology, adults’ and youths’ worlds are co-constituted, suggesting that school, after-school, home, and online places are all organic parts of the ecosystem.
Through integration of the new media literacies into the classroom, both teachers and students alike will gain the ability to make and reflect upon media and in the process, acquire important skills in teamwork, leadership, problem solving, collaboration, brainstorming, communications, and creating projects. Designing and implementing a participatory learning environment fosters:
- Heightened motivation and new forms of engagement through meaningful play and experimentation
- Learning that feels relevant to students’ identities and interests
- Opportunities for creating and solving problems using a variety media, tools and practices
- Co-configured expertise where educators and students pool their skills and knowledge and share in the tasks of teaching and learning
- An integrated learning system where connections between home, school, community and world are enabled and encouraged