Public Domain Day was yesterday, but you were probably hungover, so here’s how to download the tens of thousands of books that became legal to download for free in 2019.
Starting at midnight on January 1, tens of thousands of books (as well as movies, songs, and cartoons) entered the public domain, meaning that people can download, share, or repurpose these works for free and without retribution under US copyright law.
Screen time activity — watching television or videos, playing video games, or using social media — affects structural changes in the adolescent brain, compelling early findings from new research shows.
The Adolescent Brain Cognitive Development (ABCD) study is by far the largest of its kind, as it aims to recruit 11,500 9- and 10-year-olds and follow them for up to 10 years. It will include detailed information on screen media use and data from magnetic resonance imaging (MRI) brain scans every 2 years. A multivariate tool will be used to try to disentangle the effects of other environmental factors from that of screen media use.
Who’s decision to classify game addiction as a mental disorder could negatively impact the most vulnerable in society. Is it possible to be addicted to computer games? If it is, then where do we draw the line between passionate leisure activity and pathological behaviour? Recently, the global craze involving the game Fortnite has created some controversy. In June 2018, The World Health Organisation (WHO) published a new International Classification of Diseases and officially classed ‘gaming disorder’ (often referred to as computer game addiction) as a new disease (see a description of diagnosis here). However, this diagnosis is controversial. Several experts have pointed out that we have yet to see research that documents that we are in fact dealing with a mental disorder. In this article, I will talk about the narrow biomedical understanding and the research on which WHO based their decision, and several important issues that the WHO does not seem to have taken into consideration.
Researchers found evidence of chemical imbalance in the brains of young people who are addicted to smartphones and internet use. The imbalance ratio was seen to be significantly correlated to addictions, anxiety, and depression.
Smartphone And Internet Addiction Test
Researchers of a new study about smartphone and internet addiction focused on the brain chemistry of young people who were diagnosed as being addicted to using their smartphones or the internet.
The player helps you to learn a language while you’re cooking a meal! Choose a foreign language and a delicious recipe from that country. Then your own smartphone or tablet will speak to you in the foreign language and talk you through all the stages of cooking the recipe. If you can’t understand, press a button to get the recipe. When you’ve finished, eat the food you’ve cooked and learn something about the culture of the country. Linguacuisine has a range of recipes now available for language learning from around the world, including English, Greek, Italian, French, Spanish, German, Quechua, Chinese, Korean, Arabic and Turkish.
You can also use the free recipe builder app so that you can upload your own favourite recipe in your own language. That means that anyone anywhere in the world will be able to watch videos and listed to audio of you guiding them through cooking your recipe and learning your language! Use your own smartphone or tablet to make recordings of yourself and upload them using our user-friendly software to create your own recipe.
Educational software offers the potential for greatly enhanced student learning. The current availability and political will for trying new approaches mean that there is currently much interest in and expenditure on technology for education. After reviewing some of the relevant issues, a framework that builds upon Marr and Poggio’s (1977) levels of explanation is presented. The research itself should draw upon existing cognitive, educational, and social research; much existing research is applicable. Guidelines for those conducting research and those wishing to acquire technology are presented.
While the phrases: blended learning, computer-assisted instruction, computer supported education, edutainment, e-learning, flipped classrooms, intelligent tutoring systems, interactive learning environments, personalized learning, serious games, teaching machines, etc., are relatively recent labels, people have been thinking about the cognitive processes upon which these phrases rely for millennia. Many of the issues now faced have been addressed before (e.g., how to provide teachers with clear actionable information about how their students are doing, creating enough content for students), though with modern computers some of the difficulties faced by, for example, the teaching machines of the 1950s, can be addressed more easily (e.g., allowing multiple response formats for questions).
Our digital lives may be making us more distracted, distant and drained, according to research presented at the annual convention of the American Psychological Association.
For instance, even minor phone use during a meal with friends was enough to make the diners feel distracted and reduced their enjoyment of the experience, one study found.
“People who were allowed to use their phones during dinner had more trouble staying present in the moment,” said Ryan Dwyer, MA, of the University of British Columbia, lead author of a study that was presented during a symposium on how digital technology is affecting relationships. “Decades of research on happiness tell us that engaging positively with others is critical for our well-being. Modern technology may be wonderful, but it can easily sidetrack us and take away from the special moments we have with friends and family in person.”
Most online maps of the Internet are architectural plans, engineering blueprints, anatomical drawings or statistical graphics. For example, the Internet has been represented as millions of devices connected to each other by 300 “[c]ables lying on the seafloor” with its center in a huge hotel in Manhattan.
The Internet can also be viewed as a network of hyperlinks between world languages used to produce online content or represented through Wikipedia as a map of human knowledge.
The aims of the present study were to analyze the association of sleep patterns with academic and cognitive performance in adolescents and to test the potential mediating effect of different activities of screen media usage on this association.
The association between sleep quality and academic performance in adolescents is mediated by time of Internet use. Overall, reducing Internet use in adolescents could be an achievable intervention for improving sleep quality, with potentially positive effects on academic performance.