Graphic novels are merging with digital comics and students are building their own animated stories and subject area reports to share on the web. In this session, you’ll learn to immerse young readers and writers in a transmedia world of information where divergent resources like websites, books, audio, and video converge. Explore multi-platform content from graphic histories to science interactives. Examine new ways to think about accessing information, creating student projects, and preparing young people for a technology-enhanced life. Build transmedia, multi-platform learning experiences that promote active learning and 21st century skills.
The purpose of this session is to explore the potential of emerging transmedia, multi-platform resources as tools for motivation, differentiation, collaboration, and connections. This new generation of technology has the potential to change the role of learners from passive receivers of information to active creators and innovators. Emerging tools allow young people to easily access information in many forms. The key to convergence is providing young people with the knowledge, skills, and dispositions necessary to understand how information and technology can be used to construct knowledge. This session will explore ways to design learning environments that address standards for 21st century learners.