Educational Software and Learning – Subversive Use and Volatile Design

Discussions  about  the  use  of  information  and communications  technology (ICT)  based  learning environments often assume that use is defined, or at least severely constrained, by the inherent intentions of the designer.    However,  typical  uses  of  educational software  involve  a  subversion  of  the  designer’s intentions to match contextual needs.  Designers should consider designing for subversive use,  recognizing that users fit the use of ICT environments into contextually tuned ‘situated’ learning environments.  In this sense, good  design  is  volatile  design,  i.e.  design  which changes  with  contextual  use. These  ideas  are illustrated with reference to a range of ICT learning environments.

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About Giorgio Bertini

Director at Learning Change Project - Research on society, culture, art, neuroscience, cognition, critical thinking, intelligence, creativity, autopoiesis, self-organization, rhizomes, complexity, systems, networks, leadership, sustainability, thinkers, futures ++
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